TTRPG Manager

Items

Items are notable campaign objects: loot, keys, props, clues, relics, documents, ship parts, evidence, favors, resources, or anything the table may ask about later.

What an item record includes

Use the title for the table-facing name, the summary for what players remember, and the body for details such as origin, current holder, hidden properties, open questions, or consequences. Tags help group items by faction, arc, type, or urgency.

Visibility

  • GM only keeps unrevealed loot, clues, or item truth private.
  • Players shares the item with the whole table.
  • Selected players works for character-specific gear, secrets, or visions.

Items do not need rules automation to be useful. A mysterious coin, a stolen ledger, a faction token, and a magic sword all benefit from the same campaign memory.

Good uses

  • Rewards and treasure the party found.
  • Keys, clues, documents, and proof.
  • Important props attached to NPCs or locations.
  • Shared party resources that are not simple currency.
  • System-specific objects without forcing system-specific fields.

Example workflow

  1. Create the item as GM only before the reveal.
  2. Link it to the NPC, location, session, or questline where it matters.
  3. Add the visible player summary after discovery.
  4. Keep hidden mechanics or twists in a GM-only note section.
  5. Move the item into party context when it becomes shared inventory.