TTRPG Manager

Relationships

Relationships connect campaign records so the table can follow the story without remembering which note mentioned which person, place, object, or session.

What relationships connect

Use relationships to connect:

  • NPCs to locations, items, notes, sessions, and questlines.
  • Characters to NPCs, locations, items, and personal threads.
  • Items to holders, containers, maps, sessions, or clues.
  • Locations to child places, maps, notes, and events.
  • Sessions to the people, places, items, and questlines that appeared.

Why they matter

Campaigns become hard to resume when information lives in isolated pages. Relationships turn the workspace into a campaign memory: open an NPC and see where they appeared; open a session and see the unresolved item; open a questline and see the characters involved.

Practical examples

  • Link a stolen relic to the session where it vanished, the NPC suspected of taking it, and the questline about recovering it.
  • Link a character to a faction contact, a hidden location, and the private note section that explains the secret.
  • Link a map to the location it represents and the session where players first explored it.

Visibility still applies

A relationship does not publish hidden material by itself. Players only see records their visibility allows. Keep spoiler-heavy details inside GM-only note sections when the connection itself should not reveal the twist.