Questline basics
Questlines track narrative threads that matter to the campaign.
What belongs in a questline
- A title.
- A short summary and longer notes when the thread needs context.
- A hook explaining how the party found it.
- A status such as active, on hold, complete, or failed.
- Objectives that track what the party still needs to do.
- Tags for grouping main quests, side quests, factions, mysteries, and personal arcs.
- Related characters, NPCs, items, locations, notes, maps, and sessions.
Visibility
Questlines use the same campaign visibility model as other records:
- GM only for private prep, hidden clocks, and unrevealed consequences.
- Players for the party's shared understanding of current goals.
- Selected players for character-specific threads or secrets.
Player-visible questlines become the party's shared understanding of current goals and open threads.
Objectives
Use objectives for concrete next steps, not every possible branch. The GM can mark objectives done, reorder them, and link them to visible campaign records. When the last active objective is complete, the app prompts the GM to mark the questline complete without changing the status automatically.
Good uses
- Main plot arcs.
- Personal character goals.
- Faction obligations.
- Mysteries and clue chains.
- Open promises, debts, threats, and consequences.
Status guidance
Use active when the party can pursue it now, on hold when it is waiting for another event, complete when the table resolved it, and failed when the opportunity or goal is gone. Keep failed questlines visible when the consequence is part of campaign memory.