NPCs
NPCs are campaign people, creatures, factions, or other named presences the table may need to remember.
What an NPC record includes
An NPC has a title, short summary, longer notes, tags, and visibility. GMs can keep an NPC private while preparing, then switch the record to player-visible when the table meets them.
Use the summary for the one-line table memory. Use the body for deeper context: voice, goals, leverage, secrets, unresolved questions, and session notes.
Visibility
- GM only keeps unrevealed NPCs out of the player view.
- Players shares the NPC with the whole table.
- Selected players shares the NPC with specific players.
NPCs do not use Only me visibility because they are campaign records, not personal note sections.
Good uses
- Recurring allies, rivals, contacts, and monsters.
- People connected to locations, items, sessions, or questlines.
- Private GM prep that can later become player-facing reference material.
Example workflow
- Create an NPC as GM only while you are still preparing.
- Add tags like
ally,rival,merchant,cult, orloose end. - Link the NPC to the location where the party met them and the session where they appeared.
- Change visibility to Players after the table has enough context.
- Keep unrevealed motives in a note section instead of publishing them on the NPC record.
Quick player reference
Good NPC records answer player questions quickly: who is this, why do we care, where did we meet them, and what promises or threats are still open? The record does not need to be a full lore article to be valuable.